Unity tutorial (beginner) – Pong Game – How To Make Mobile Games (iphone and android) – part 2A

Part 2B here: http://www.youtube.com/watch?v=GFf5CWsECIs ##### Please click the like button above, subscribe and make a quick comment below. This really help…
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18 thoughts on “Unity tutorial (beginner) – Pong Game – How To Make Mobile Games (iphone and android) – part 2A

  1. ( Assets/scripts/Paddle.js(9,44): BCE0020: An instance of type
    ‘UnityEngine.RaycastHit’ is required to access non static member ‘point’. )
    I get this error can anyone help me ? :

  2. Hey TheBullshitbutton. Thanks for the comment. Will be doing more soon. let
    me know if there’s something specific you’d like me to discuss. Happy
    Developing 🙂 Martin

  3. 🙂 Will get more uploaded this week. Dont forget to subscribe so you know
    when they are live. Martin

  4. unity say me: MissingMethodException: UnityEngine.Physics.RayCast
    () ……. when I click on paddle during game. Can you help me?

  5. Hi Hamid. yeah you’ll need to get a mac to build games for iphone using
    unity. its because unity opens Xcode (the apple software development tool)
    which only runs on macs. you could get a mac emulator for windows, I read a
    little about this, but i dont know if its stable. you will also need to buy
    a unity iphone license so you can make iphone games in unity, the basic one
    costs $400 at the moment. let me know if you start, im interested to see
    what you developer 🙂 all the best Martin

  6. I am also a student trying to teach myself and your programs are simply
    amazing. Thanks so much for spending the time to make these as they are by
    far the best I have found on youtube in terms of explanation.

  7. Hi Marten , Iam From Egypt and Me and my Freinds see u , But When i start
    to open Paddle to write the script its says Error xxBin or somthing Like
    that Icant precide with u becuze of that so plz help me

  8. . Could you say me what is wrong with that script pls. //declare the
    raycast objects here so we dont need to instantiate them each frame private
    var ray : Ray; private var rayCastHit : RaycastHit; function Update() {
    if(Input.GetMouseButton(0)) { ray = Camera.main.ScreenPointToRay
    (Input.mousePosition); if (Physics.Raycast(Ray, RaycastHit)) {
    transform.position.x = rayCastHit.point.x; { { {

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